Further down the character sheet you will find the listing of a character's skills complete with their descriptions. Skills are grouped by their type, i.e. mage, warrior, rogue etc. In the example above, the character's mage level is 3. If the character were a mage, his mage level would be 5. This is because the character shown is an animist, one who studies subjects besides mage magic. A pure mage is considered more adept with mage magic, just as a warrior would be considered more proficient with weapons, and have a higher warrior level to match.

Skills may be raised exactly like traits. Click the raise button to distribute available experience to the skill. Like traits, skills become more difficult to raise as they increase.

Down the sheet, past a listing of the character's secondary skills and languages, you will find his or her equipment listed. Starting characters begin with 100 gold to spend on armor, weapons, and other items. To add an item, click purchase, select the item from the drop down list as well as the desired quantity and hit update. The item will be automatically added to the character's sheet and the cost subtracted from his gold. GMs can customize objects, within reason.

Once purchased, the object will be listed with all its attributes, like weight and quantity for you to reference.